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<?xml-stylesheet type="text/xsl" href="http://painterfactory.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Stewart McKissick's Painter Factory Blog</title><link>http://painterfactory.com/blogs/stewart_mckissick/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 SP1 (Build: 30415.43)</generator><item><title>On Inspiration and influence – and another monster</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/06/12/on-inspiration-and-influence-and-another-monster.aspx</link><pubDate>Thu, 12 Jun 2008 16:16:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:1750</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=1750</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/06/12/on-inspiration-and-influence-and-another-monster.aspx#comments</comments><description>&lt;p&gt;Hello again. I’m using this blog primarily as a way to supplement my teaching. So this time I’ll post just a few of my own influences here, and then talk a bit about how I incorporated one into a personal piece. I’ll also mention a couple of Painter related technical things not covered in the previous lengthy tutorial. &lt;br /&gt;&lt;br /&gt;Today, the Internet makes researching fast and easy. There are dozens of sites where artists blog about influences as well as their own work. Current students are lucky to have such a wealth of riches at their disposal, although some don’t take enough advantage and do research as often or as well as they should. Successful artists know you have to look beyond the limitations of your own vision and ability.&lt;br /&gt;&lt;br /&gt;Of course you also need to guard against just stealing directly – this is a big temptation that the huge number of images instantly available now can make all too easy. Digital artists are especially vulnerable to “sampling” the work of others without proper attribution or really making it their own in a fair and legal way. Students are often confused about what’s right and wrong. Even the law is unclear and ever changing regarding these things. Ultimately I think you have to look to your own conscience. &lt;br /&gt;&lt;br /&gt;It is clear why I love monsters and cartoons – I grew up watching them on television and reading monster magazines and comics. They were the pop-culture soup I was born in. Wanting to capture these things in the days before home video led me to drawing and making models. Most kids do this, but a few of us, for better or worse, stick with it.&lt;br /&gt;&lt;br /&gt;When I went to art school, I initially felt ashamed of my juvenile interests and pursued more “realistic” imagery. I have no regrets, because the training made me much better technically. But eventually I realized that you have to do what you love as an artist to really grow. So even though I’ve done lots of styles and subjects as a commercial illustrator, as I’ve gotten older I indulge my youthful interests whenever I can. &lt;br /&gt;&lt;br /&gt;Just as today, lots of merchandise was sold to go with the television content of my youth, including books, many of them from Western Publishing in Racine, Wisconsin. They held licenses for many cartoon characters and published the Golden Books.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Easy%20Way%20Draw.jpg" height="240" width="240" alt="" /&gt; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/HH%20and%20Friends.jpg" height="382" width="321" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/mcsavagechillywilly.jpg" height="388" width="299" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;I loved Woody Woodpecker and Huckleberry Hound in particular. The EASY WAY TO DRAW BOOK was a big influence on me as I tried to make my own comic books out of folded up notebook paper.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Bride%20FrankModel.jpg" alt="" /&gt;&lt;br /&gt;Aurora Plastics put out a line of model kits based on Universal Pictures monster characters that were appearing on TV in the late 50’s and early 60’s. I loved these kits, and the box art in particular was wonderfully vivid. Imagine my delight when years later I learned that the artist who painted these, James Bama, went to school in New York with my college illustration professor.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/borisArtzybasheff1.jpg" height="326" width="427" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/artzy-air-raid-.jpg" height="532" width="450" alt="" /&gt;&lt;br /&gt;When I was in high school, my aunt, an elementary art teacher, gave me an old college book of hers, 40 ILLUSTRATORS AND HOW THEY WORK, published in 1946. In it was the work of Boris Artzybasheff, one of the greatest “anthropormorphizers” of all time. I loved his carefully rendered bizarre characters. In graduate school I got to see many of his beautifully painted gouache originals.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/huckleberryhoundgiant.jpg" height="275" width="191" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;It would be years later in art school that I actually learned many of these artist’s names by asking and reading. As I said, today it’s pretty easy to look these folks up. One book I had for years was this HUCKLEBERRY HOUND GIANT STORY BOOK. A little internet search revealed another surprise - the artists who did this, uncredited in the edition I have, were the same pair that did the EASY WAY book, Frank McSavage and Norm McGary.&lt;br /&gt;&lt;br /&gt;As it turns out, these guys, as well as several others who often worked for Western such as Hawley Pratt, also worked in the animation business, so they were naturals at translating the flatter animated cartoon style into more rendered, dimensional versions for these books, especially for the covers. I loved them then, and I love them now!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/HHscan.jpg" height="527" width="377" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;For this latest monster, I was again trying to make a scene from my own cartoon. This one was a rejected sketch for a commercial job, but I liked the design and decided to have him walking a dog late at night, something I sometimes do. As I was playing around with a background environment to put him in, I remembered a favorite Huckleberry Hound cartoon with a giant monster wiener and mad scientist. This one was depicted in the story book, so I got my old copy out and found this image, probably drawn by McSavage.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/MidnightScan.jpg" height="457" width="684" alt="" /&gt;&lt;br /&gt;I clearly “borrowed” it for my setting. (Also notice the similarity of the lightning to the electricity on the Bama BRIDE OF FRANKENSTEIN box.) I just sketched it in directly in Painter behind my scanned creature sketch until I had a layout I liked. Is this plagiarism? I like to think of it as a tribute. For one thing, I’m not trying to hide the source. For another, I did it for fun, not profit. I just wanted to make my own little story set in a world I fondly remember from my childhood.&lt;br /&gt;&lt;br /&gt;Obviously my drawing style is derived from all these great cartoonists of the past. Hundreds of artists working today can say the same – other bloggers around my age mention the EASY WAY TO DRAW BOOK as an influence. All of us should have influences and heroes, but hopefully we’ll be able to add our own touches as we learn and grow.&lt;br /&gt;&lt;br /&gt;I was also influenced by the painting style of the rendered Western covers. I still worked basically the same way as I always do, but specifically in the sky, I went for a more stroke- oriented approach and tried to get a slightly more “painterly” look instead of the airbrushed, uniform one on the previous piece. I find Painter did a pretty good job of getting this look, a kind of direct gouache style that uses dry-brush and textures to give richness to the cartoon form. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/MidnightProgress1.jpg" height="367" width="547" alt="" /&gt;&lt;br /&gt;After I had my sketch, I began as always by working back to front, that is putting in the environment first. One different brush category I used here was the Digital Watercolor. This is another of my favorite Painter brushes – I like it better than the “regular” Watercolor brush because it’s faster. I also like the fact that it stays “wet” until you dry it, and the diffusion effect option that makes soft organic edges on strokes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Digital%20water%20captured.jpg" height="41" width="278" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Capture%20Dab.jpg" height="328" width="290" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Diffuse%20Capture%20stroke.jpg" alt="" /&gt;&lt;br /&gt;I have my own custom Variant that I made by “capturing” a brush tip. This is an easy way to make a shaped dab – one thing I don’t like about a lot of the Digital Watercolor Variants are their overly mechanical round tips. So I just drew a more organic shape and used the CAPTURE DAB command from the menu on the Brush Selector bar. The variant I started with was Diffuse Water. Using the SAVE VARIANT command from the same palette, I renamed my new one DIFFUSE WATER CAPTURED. The result is a more random, textured looking stroke.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/CapturedWatercolorDetail.jpg" height="495" width="654" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Cloud%20detail.jpg" height="771" width="429" alt="" /&gt;&lt;br /&gt;I used this in the sky, as well as some of the Acrylic variants for linear strokes. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/MidnightProgress2.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;I continued along painting the various elements on their own layers, such as the castle and tree.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/TreeLeafDetail.jpg" alt="" /&gt;&lt;br /&gt;At one point, I tried making a custom “leaf brush” using the capture method, but I found the results too repetitive for the look I was after here – sometimes you have to edit yourself. Remember, often “it’s not what it does, it’s what it UNDOES”.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/LLHHcoverDetail.jpg" height="424" width="787" alt="" /&gt;&lt;br /&gt;I used lots of different textures as I created the various objects, always trying to get that “fresh” look that the Western covers had – if something started to look over worked, I just deleted it and took another shot at it. Here’s a detail from another Golden Book cover, LIPPY THE LION by Pratt and McGary. Pratt probably drew this and McGary painted it. You can see the use of dry-brush texture.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/LurkMonsterLight.jpg" height="627" width="936" alt="" /&gt;&lt;br /&gt;One thing I did differently from their style was try to put more light and shadow into my piece – this is my favorite thing to do as an artist, along with creating mood through color. I wanted this to be very dark and atmospheric, so I went with a much cooler color scheme than in the telephone-pole piece. &lt;br /&gt;Here the work is nearing completion, but as you can see it’s still lighter and lacking cast shadows. I love the way Artzybasheff rendered forms with a great sense of volume, and I tried to do that here. As I mentioned before, I use GEL layers to build up transparent values in a kind of glazing technique to bring the work to its final form.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Midnight/Midnight%20Constitutional.jpg" height="626" width="938" alt="" /&gt; &lt;br /&gt;The finished piece - I call it MIDNIGHT CONSTITUTIONAL. &lt;/p&gt;&lt;p&gt;I hope someone finds these tips useful, and I’ll post again when I think I have something worthwhile to share. &lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=1750" width="1" height="1"&gt;</description></item><item><title>Rendered Cartoon Illustration Technique Part 4</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/26/rendered-cartoon-illustration-technique-part-4.aspx</link><pubDate>Wed, 26 Mar 2008 11:45:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:1041</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=1041</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/26/rendered-cartoon-illustration-technique-part-4.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%2012.jpg" alt="" /&gt; &lt;br /&gt;Moving forward to the monster, I continue the same basic methods, drawing shapes such as the eye, nostrils, mouth and teeth with the pen tool and rendering them in with the “grainy” airbrush. I turned off the grain for the teeth to keep them smooth looking. I used the Oval Selection tool for the eye and nostril masks.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%2014.jpg" alt="" /&gt;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Gel-transparency.jpg" alt="" /&gt;&lt;br /&gt;One final technique variation I used here is Gel layer overlays to build up value on the monster. I just put flat color on a new layer set to the Gel composite method above the monster’s body layer. This will be transparent, and I can also increase or decrease the layer’s transparency to further control the value effect using the transparency slider on the Layers palette.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%2015.jpg" alt="" /&gt;&lt;br /&gt;In this detail you can see how I put highlights back on top of the Gel layer on another regular opaque layer. These give a sense of form and reflected color and light.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Pole%20Detail.jpg" alt="" /&gt;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/straight%20lines.jpg" alt="" /&gt;&lt;br /&gt;I added the claws on still another layer above the monster’s body. I put final details on the telephone pole, hydrant, and water. For the straight lines of the wires I just set the brush to the straight line strokes option (button on Property bar or lower case v on the keyboard). I make final adjustments of color and value throughout the piece until I’m satisfied.&lt;/p&gt;&lt;p&gt;To sum up, I think one should remember that the real key to an illustration such as this is working on the drawing, style, and composition BEFORE you start to render it in on the computer, no matter what techniques you finally use. I often point out to my students that a common mistake beginners make is to rush to the finish too fast without doing preliminary planning. I call this “icing a cake before it’s baked”. A stylized image requires a different approach than a more expressive or reference-based picture. &lt;/p&gt;&lt;p&gt;I hope someone will find this information useful. I’ll try to post a new image and some pointers (although not such a long tutorial-whew!) monthly or so.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=1041" width="1" height="1"&gt;</description></item><item><title>Rendered Cartoon Illustration Technique Part 3</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/23/rendered-cartoon-illustration-technique-part-3.aspx</link><pubDate>Sun, 23 Mar 2008 15:30:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:1002</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=1002</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/23/rendered-cartoon-illustration-technique-part-3.aspx#comments</comments><description>&lt;p&gt;As I said earlier, one thing I like about Painter is how it can draw and import vector shapes. Not only do I use these to make my “friskets” or masks, but also to create clean graphic shapes.&lt;br /&gt;&lt;br /&gt;An example in this illustration is the smoke coming out of the monster’s nostrils and behind him. I want these shapes to have a smooth, decorative curling, a look difficult to achieve and control with a regular brush. But once you’ve mastered the Pen tool, you can easily control and edit curves.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/SetShapeAttributes.jpg" height="452" width="334" alt="" /&gt;&lt;br /&gt;To start, I’ve set the tool to draw black strokes with no fills in the Set Shape Attributes menu.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%204-1.jpg" alt="" /&gt;&lt;br /&gt;Then I trace my sketch with the Pen tool as before, but in this case I leave the shapes with a stroke instead of converting them to selections.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/shapelayer.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ConvertToLayerPropBar.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%207-1.jpg" alt="" /&gt; &lt;br /&gt;However, I wish to soften these shapes as they are supposed to represent smoke. To do this I’ll need to convert them to one of Painter’s regular pixel layers rather than the vector Shape layer (indicated on the Layers palette by a circle and triangle rather than a stack of 3 rectangles). To do this you can click the icon on the Property Bar while in the Pen Tool or use the Convert To Layer command in the menu when the shape is selected. &lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%208-1.jpg" alt="" /&gt;&lt;br /&gt;Once I have done this I duplicate the shapes by clicking on them with the Layer Adjuster arrow while holding the Option Key (or going to Layer&amp;gt;Duplicate Layer in the menu). Now I have two of each smoke shape one on top of the other. I select the lower one and apply an Effect from the menu – in this case I use Focus&amp;gt;Soften to blur the shape.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%209.jpg" alt="" /&gt;&lt;br /&gt;The result is a soft haze around each smooth line.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%2010.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/PhotoBrushBlur.jpg" alt="" /&gt;&lt;br /&gt;I eventually color the lines and haze, and soften some of the lines above the blurred ones with the Photo Brush set to Blur and Diffuse Blur. This way I can just blur the parts of the top lines I want to rather than the entire line.&lt;br /&gt;&lt;br /&gt;In the next part of this tutorial I’ll finish up the monster and foreground and make a few final points.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=1002" width="1" height="1"&gt;</description></item><item><title>Rendered Cartoon Illustration Technique Part 2</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/21/rendered-cartoon-illustration-technique-part-2.aspx</link><pubDate>Fri, 21 Mar 2008 20:08:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:986</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=986</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/21/rendered-cartoon-illustration-technique-part-2.aspx#comments</comments><description>&lt;p&gt;Once I have all the basic layers created, I start shading them in. Understanding shading and form are also things one must practice. This is my favorite part of image making. I usually imagine a light source, but I never get too obsessed with this – I have learned that the most important thing is to make a picture FEEL correct, especially a fantasy-oriented one like this. Edges need to stand out in the foreground and on important shapes, and can recede to create distance.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture%201.jpg" alt="" /&gt;&lt;br /&gt;Here the obvious strong light source depicted by the fire has to be respected to a large degree, but you can still take liberties to make the overall mood and color harmony work for the good of the design and composition. It’s seldom a good idea to “zone isolate” colors to one part of a picture – they need to move throughout to create balance and unity, and to move the eye.&lt;br /&gt;&lt;br /&gt;For instance, I use a lavender-blue color on the buildings in the distance, partly for design effect (I just like bright cartoony color!) and partly because city buildings are often cool colors, and cool colors tend to recede. Yet I also want to make sure they contrast well with the very warm flames behind them. I make sure to carry an accent of that blue into the pictorial foreground in the water squirting from the fire hydrant.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/subSelectionDetail.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/SaveSelectionName.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/SelectInvert.jpg" alt="" /&gt;&lt;br /&gt;As I start to add details to layers such as the buildings, I make “sub-selections” again using the pen tool as detailed in Part 1. Many of these I DO save to channels so I can turn them on and off. I could continue to make layers, but the more layers you make, the more memory it requires, and the program can start to slow down. You can load selections and invert them for “positive and negative” masks, and combine them with other ones for various new masks. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;As to the brushes I’ve used, I tend to keep things simple – I don’t use a large number of different brush categories in a single illustration – again, I think this can lead to disharmony and call too much attention to the method itself, rather than the subject at hand. I love texture, and as I’ve stated earlier, I think the way Painter uses the pressure sensitive paper textures is one of its very best features.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/DigitalAirbrush.jpg" height="40" width="271" alt="" /&gt; &amp;nbsp; &amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/BrushControlsGrainyHardCover.jpg" alt="" /&gt; &amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/PaperPalette.jpg" alt="" /&gt; &amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Variable%20Spatter%20Airbrush.jpg" alt="" /&gt; &amp;nbsp;  &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/BrushControlsGrainyHardCover.jp" alt="" /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/BrushControlsGrainyHardCover.jp" alt="" /&gt;&lt;br /&gt;Much of this picture was painted with the basic Digital Airbrush, but I make one important modification – I make it paper texture-sensitive by changing its Method Subcategory from Soft Cover to Grainy Hard Cover in the Brush Controls&amp;gt;General palette. Now I can bring out the grain of the basic paper texture, which I’ve used here at 150% scale. I also used the Variable Splatter Airbrush variant for some larger “speckles” in the flames.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Picture2.jpg" alt="" /&gt;&lt;br /&gt;I continue working back to front, occasionally changing things as the picture develops (notice how I rethought the most distant buildings, simplifying them to make the hand stand out better). Next, I’ll show a couple of simple “tricks” I used to make the smoke coming out of the monster’s nostrils.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=986" width="1" height="1"&gt;</description></item><item><title>Rendered Cartoon Illustration Technique Part 1</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/19/rendered-cartoon-illustration-technique-part-1.aspx</link><pubDate>Wed, 19 Mar 2008 20:57:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:962</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=962</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/19/rendered-cartoon-illustration-technique-part-1.aspx#comments</comments><description>&lt;p&gt;So here we go. I do hope someone finds this useful. All I ask is that you please don’t copy this tutorial verbatim and reproduce it elsewhere. I’m happy to share for free, but I wish to keep my copyright. I’ve also published a similar tutorial of a simpler image in Corel Painter Magazine, issue 8, called “An Introduction to Airbrushing” for those who might be interested.&lt;br /&gt;&lt;br /&gt;I start by taking my scanned line drawing and copying it to its own new layer, which I make a GEL composite method layer. &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Gel.jpg" alt="" /&gt;&lt;/p&gt;&lt;p&gt;This makes it transparent, and I can turn it on and off as a guide as my image develops. I also leave the original red scan as the Canvas layer.&lt;br /&gt;&lt;br /&gt;I do a lot of work in this style using the Pen Tool. &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Pentool.jpg" alt="" /&gt; Drawing vector-based shapes takes practice, but there’s no better way to digitally create precise paths than this. Painter’s Pen Tool works pretty much the same way Illustrator’s and Photoshop’s does, placing straight-line points and allowing you to pull “handles” that control the curves.&lt;br /&gt;&lt;br /&gt;What I’m really doing is the equivalent of&amp;nbsp; “frisket” cutting for traditional airbrushing. I design these illustrations to be broken into a series of major shapes that will each be on its own layer.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot1.jpg" alt="" /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here you see the completed “Shape” path (look carefully - you can give these strokes and fills, but mine is just a path indicated in light blue with red points drawn to define the edges of the back-most flame shape). You can of course re-arrange layers easily, but I try to work logically “back-to-front” as I go.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot2.jpg" alt="" /&gt; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ConvertToSelectionPropBar.jpg" alt="" /&gt; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ConvertToSelection.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Here I’ve converted the shape path to a selection. You can do this with a button on the Property Bar while the Pen Tool is selected , or from the Shapes Menu anytime the shape is selected.&amp;nbsp; Selections are masks that control where digital “paint” or effects can go. The active selection is a moving dashed line sometimes called “marching ants”.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot3.jpg" alt="" /&gt;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/PaintBucketPropBar.jpg" alt="" /&gt;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/PreserveTransparency.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Now I fill the active selection with a flat color. You can use the Paint Bucket tool or go to Effects&amp;gt;Fill on the menu bar. At this point you can save the selection to the Channels palette, which I sometimes do, but often I don’t bother if the selection is ultimately going to be it’s own layer. This is because you can control where pixels go on a layer by using Preserve Transparency on the Layers Palette.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot4.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Here you see the filled shape layer and the Gel layer with the line drawing turned on. As I cover the Canvas layer, I can still see where I am by turning this on anytime I want. This will not be a part of the finished image.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot5.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot6.jpg" alt="" /&gt; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/LoadSelectionIntersect.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Here I repeat the process for the next major area of flames. I don’t worry about the edges in common with the first shape, because I can load the selection to intersect with the transparency from the first shape’s layer. This gives a perfectly aligned edge when I fill it (as the second shot shows). I also don’t worry about edges that I know will be covered up by succeeding layers.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot7.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Here I’ve added a third shape layer over the last two.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot8.jpg" alt="" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/ScreenShot9.jpg" alt="" /&gt;&lt;/p&gt;&lt;p&gt;I continue along using this method to establish the major elements of the illustration on layers. This is also a good way to begin creating your color scheme. Here is the progress with and without the Gel layer on. At this stage I already have 8 or 9 layers. Once I have this basic image, I’ll begin to add the details. We’ll talk about this in the next installment.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=962" width="1" height="1"&gt;</description></item><item><title>Finally back!</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/18/finally-back.aspx</link><pubDate>Tue, 18 Mar 2008 19:24:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:956</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=956</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/03/18/finally-back.aspx#comments</comments><description>&lt;p&gt;I knew when I started that I’d have trouble finding the time to keep this up properly. The only really good blogs are regular ones. Still, I don’t think there’s much point to posting just for the sake of it. The only reason someone might want to read this is for some useful information. I’m on spring break from my teaching this week and no pending freelance deadlines, so I swore to myself I’d get something posted here in between doing my taxes and painting my bathroom!&lt;br /&gt;&lt;br /&gt;I’d like to start by answering a question I’m frequently asked: Why do I use Painter instead of Photoshop for my illustration work?&lt;br /&gt;&lt;br /&gt;The answers are: &lt;br /&gt;&lt;br /&gt;A.&amp;nbsp;&amp;nbsp;&amp;nbsp; – Painter is the first program I learned to use on a computer, so I have a long familiarity with it.&lt;br /&gt;B.&amp;nbsp;&amp;nbsp;&amp;nbsp; – I like the interface that comes from traditional artist’s materials rather than photography (as I do!).&lt;br /&gt;C.&amp;nbsp;&amp;nbsp;&amp;nbsp; – I prefer the brush customization interface, and the pressure-sensitive paper texture feature.&lt;br /&gt;D.&amp;nbsp;&amp;nbsp;&amp;nbsp; - I often like to use Painter’s vector Shapes feature or import vector art from Adobe Illustrator. I prefer the way Painter handles this to Photoshop.&lt;br /&gt;&lt;br /&gt;I know that much of what you can do in Painter you can do in Photoshop, so to each their own, but for me it’s Painter.&lt;br /&gt;&lt;br /&gt;I’m a “jack of all trades” kind of illustrator, but my favorite things to do are cartoony humorous illustrations. Like many a little boy, I loved drawing monsters and rocket ships and the like. Like many an illustrator, I’ve never quite grown up. So I still love these things.&lt;br /&gt;&lt;br /&gt;Here is a piece that’s actually posted elsewhere on this site in the ADAPT Expo gallery. I did it for a proposed show a friend of mine was trying to get off the ground. Since it was not a “real” job, I took the time to document the creation for possible teaching use.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/MonsterPolesFinal.jpg" alt="" /&gt; &lt;br /&gt;&lt;/p&gt;&lt;p&gt;I’ll share it with you here over the next few days.&lt;br /&gt;&lt;br /&gt;The way I’ve made this piece is basically my favorite way of working in Painter. It’s not for everybody, because it’s rather indirect, labor intensive, and creates large files.&lt;br /&gt;&lt;br /&gt;The style is what I’ve come to call “rendered cartoon”. I’m not really a great natural draughtsman, really more a designer. I need to carefully shape and plan things. If I have any gift it might be for color and lighting. So I love to take the stylized world of the cartoon and shade it into a sense of rounded form. I’m highly influenced by animated cartoons and often imagine I’m creating my own little self-contained scene from one when I’m making a picture such as this.&lt;br /&gt;&lt;br /&gt;All my work starts with traditional drawing – lots of struggle with thumbnail sketches to find what I’m after – I like to paraphrase the writer Dorothy Parker by saying “I don’t like drawing, I like having drawn”. I work hard to get all the things I want right in the line drawing stage. I just use lots of sketching and tracing paper and go through lots of revisions, finally making a careful drawing in hard red pencil on vellum paper. I use this kind of pencil because I like the way it feels better than graphite. None of this has much to do with being “digital”, although I do use the computer at this stage to find reference, and to re-size and distort parts of drawings on occasion. I scan the finished drawing into the computer.&lt;/p&gt;&lt;p&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/thumbnail1.jpg" alt="" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Thumb2.jpg" alt="" /&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Refinedrawing1.jpg" alt="" /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/MonsterPolesFinalScan.jpg" alt="" /&gt;&lt;/p&gt;&lt;p&gt;Once I have this, the real fun for me begins, because while I mostly “think” my way to this point, I “feel” my way through the color and light. And even though my approach is pretty technical, I still find it intuitive. I really enjoy making the image “come to life” with color and texture. This is what I love about Painter.&lt;br /&gt;&lt;br /&gt;Next I’ll start the step by step of how I do this style. Hopefully I’ll get these up in a regular fashion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=956" width="1" height="1"&gt;</description></item><item><title>Some thoughts about Painter...</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/01/04/some-thoughts-about-painter.aspx</link><pubDate>Fri, 04 Jan 2008 18:22:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:253</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=253</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/01/04/some-thoughts-about-painter.aspx#comments</comments><description>&lt;p&gt;I&amp;#39;ve both used and taught Painter for many years. As someone who spent the first years of his professional career using traditional media such as acrylics, watercolor, and airbrush, Painter was the first computer program I learned, even before a word processor. It immediately appealed to me with its natural media emulation, and clearly I was its target audience. It became the reason I bothered to learn how to use a computer.&lt;br /&gt;&lt;br /&gt;I&amp;#39;ve taught it to hundreds of students over the years, although I don&amp;#39;t so much &amp;quot;teach&amp;quot; it as introduce it. I work with art students who in many cases are looking to transfer their traditional skills to the computer. Of course these days many have grown up with digital media, but I still find students who dislike the computer because they feel it imposes it&amp;#39;s own mechanical look on artwork.&lt;br /&gt;&lt;br /&gt;In my opinion Painter remains the 2D graphics program that best overcomes this perceived limitation. In one session many folks who are accustomed to drawing with pencil or pen find they can begin to get their &amp;quot;look&amp;quot; quickly and without the sense of distance that one sometimes feels when working in say a vector graphics program.&lt;br /&gt;&lt;br /&gt;I use a couple of other programs in my professional work, but Painter remains my favorite. Here is a pair of images I did to promote Saturday art classes for elementary and high school students at our college. The first one was painted traditionally with acrylics, while its sequel was done several years later primarily in Painter. As I like to point out to my students, the computer doesn&amp;#39;t change who you are as an artist - it doesn&amp;#39;t think for you, make design decisions, or necessarily dictate your sense of color or drawing style.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;br /&gt;&lt;a href="http://painterfactory.com/blogs/stewart_mckissick/Artosaurus.jpg"&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/Artosaurus.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;a href="http://painterfactory.com/blogs/stewart_mckissick/artbot.jpg"&gt;&lt;img src="http://painterfactory.com/blogs/stewart_mckissick/artbot.jpg" border="0" hspace="10" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;

&lt;br /&gt;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=253" width="1" height="1"&gt;</description></item><item><title>Finally setting up!</title><link>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/01/04/finally-setting-up.aspx</link><pubDate>Fri, 04 Jan 2008 15:26:00 GMT</pubDate><guid isPermaLink="false">94f072bb-af80-43d2-a392-8c7d264995b0:249</guid><dc:creator>Stewart McKissick</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://painterfactory.com/blogs/stewart_mckissick/rsscomments.aspx?PostID=249</wfw:commentRss><comments>http://painterfactory.com/blogs/stewart_mckissick/archive/2008/01/04/finally-setting-up.aspx#comments</comments><description>&lt;p&gt;Here&amp;#39;s a test post to see if this all works and to play with the look. I&amp;#39;m new to this (blogging), but a long-time Painter user, since 1994. It&amp;#39;s the &amp;quot;art&amp;quot; program I use most often. I&amp;#39;ll try to update this once a month at least, probably won&amp;#39;t have time to do much more, but we&amp;#39;ll see.&lt;br /&gt;&lt;/p&gt;&lt;img src="http://painterfactory.com/aggbug.aspx?PostID=249" width="1" height="1"&gt;</description></item></channel></rss>