I have been using Painter for many years. Started using it in Windows when it was version number 3. I still use the 2016 version running on my desktop and on my Surface Pro 3.
One reason for me using Painter, from the very thing beginning, was the animation/movie in Painter. Today I never use that any more. I use some other software. RoughAnimator and Krita, (some times ClipStudio and SketchBook) when it comes to hand drawn 2D animation.
Next program I will buy is Animation Paper. The new release is soon to come. >First there will be a beta this spring and then a full release in August. Then, I guess, I will use Animation Paper all of the time for animation, but not for painting backgrounds and such. Painter is such a good painting program and can be used for backgrounds, for characters and objects design. They can later be used for for animating in some other software.
The picture below is a part of a background painting for an animation I am working on. The rocks will be floating in the air, slowly moving as the camera is panning along the landscape, A rocket scooter will pass, and...
I am just an old amateur interested in animation, painting and illustration. Using both traditional and digital tools. Painter is only one of them.
Animation in Painter? Anyone? Or anyone interested in animation in this forum?
One reason for using Painter for background painting is the seamless painting option. The seamless painting option is quick and easy to use for scrolling backgrounds and panoraming.
10 points for Painter for this!
Yup, I'm in that basket, but I hadn't thought of using seamless painting.
How's the project coming along?
From time to time I use painter for simple animation- especially if the customer wants to see a whiteboard sketch draw itself into existence. (It's pretty economical in hours and therefore $$ so a living wage can be charged and the customer can afford it. It also leaves time to fit in normal illustration work.) My first animations were exclusively in Painter, certainly gave me a taste for it.
During my "giving animation a really good good try" period I did all the artwork in painter, backgrounds and segmented puppets, but animated it elsewhere. It was still a little primitive (using jointed puppets instead of hand drawing every frame) but even that level of detail took so long it was impossible to earn a fraction of the minimum wage, so I canned it, now satisfied that I can do a reasonable job.
If a show and tell develops I can post links to a range of animations... ones which got me started (music vids, they were quite hard to sync without audio in Painter!), ones that paid and were "affordable" one which paid a decent amount and perhaps a half dozen which were a compromise between trying to do a good job but not paying enough to get a few groceries. Plus, of course there's the one which GOT me all the paid jobs in the first place because I put a tad too much effort into it ( swallowed every public holiday for three years). I hate to think what that would cost if it was paid work...
I know what you mean. I started out as a hobbyist animator using Deluxe Paint and went on to Painter. In the "Multi Media age" I used to freelance as a Flash animator. No videos, just short interactive stuff. After retiring I took up some aniamtion again making Story Book apps for iOS, Android and Kindle. Every page (some 32 pages) was interactive and had some short animation. I was alone doing all graphic stuff, stills and animations. A lot of work! The programmer made his work and I was the director. We had background music, background sounds and sounds effects, text and narration. We made no money. Just work. After 5 years we dont do any stuff like that anymore. Multi Media is dead. Just video and games is worth some work.
I stick to my hobby. Sketching, painting and animating, still learning and having some fun. :)