I just tried it. GPU acceleration is something I've been looking forward to for years. AND......it doesn't work on my pc. Even though my Radeon Fury X is OpenCL 1.2 compliant and I use OpenCL 1.2 renderers with my GPU. For whatever reason painter doesn't work with it, but even painter says it has OpenCL 1.2 but the option is greyed out. Nice job Corel. What a buzz kill.
considering they quietly shipped painter 2019 with no multi-core CPU support, this sounds 20/20 on brand for painter.
2019 HAS multicore. It has always worked great with 'em. Whaddaya?? I think if ya couldn't make up something to be miserable about you'd be profoundly unhappy. 20/20 is working wickedly good!
Try it out before grinching, this release is ACTUALLY causing the hairs on my neck to prickle!
Brendoon there's either some unfortunate choice of words, or intentional gaslighting going on with your comments for a while now;
on the subject of that particular feature "always" "working" "great":
confirmed by painter 2019 SP1 release notes (not even mac-specific):
thank you for sharing an interesting personal anecdote about your neck hairs.
I had to look up "gaslighting"... ha! Nothing subtle in my recommendations to examine your attitude to life in general.
All I can say is cheer up old boy! Just because something isn't working how one wants it to is NOT proof of crimes of conspiracy. You pointed that out to me about Adobe and I discovered you were right.
No need to Troll. Be a good guy, or at least have a bit of balance.
I'm always here for your unsolicited advice Brendoon, which only gets better in the context of outright hostile reaction to this release pretty much everywhere it's currently being discussed, and your performative excitement trying to counter-act that.
which is cool, I have no interest in arguing with you and your personal biases.
I'll just watch paintstorm and clip studio kick the declining corel app to death and sh/t on its grave from the sidelines.
Cor. I remember when "apps" were cut down, pocket sized versions of software on smart phones and ipads.
Gettin' old is SO durn cool.
".app" is the mac equivalent of ".exe" application extension.
I get that itunes app store popularized it, but the term has nothing to do with being cut down (unless we're talking about corel painter 20/20, the cut down version of its past self harr harrr.)
Tried paintstorm and I thought it was cool. I couldn't make the texture brushes interact the way they do on painter though. If I could find a brush that works almost just like the pastel brush in painter then I'd give paintstorm a serious try.
it has its own texture handling... same way artrage does realistic canvas texture, but doesn't replicate painter 1:1, or painter doesn't replicate photoshop brushes + texture interaction - every developer creates paint marks in a different way.
with that in mind, for me texture set to "subtract" or "height" method (depending on the texture), low value (under 15), no pressure dynamics, applied to: transparency gives a convincing oil pastel dupe. I mostly use a flat rectangular brush with soft edges, and a round blender in paintstorm, before proceeding to clip studio for detail work, masking, color correction, etc.