I work at 300 to 600 dpi on A3 or A4 papers.... for print, naturally.at this size the paper textures can be scaled to 200 to 400dpi to look the same as the equivalent physical media.HOWEVER, one of the best features of the digital watercolours is ALWAYS lost because it doesn't scale up to print size. It does't change when the DPI changes, so it remains a treasure seen only on 1:1 screen resolution. What is it? Diffusion: that delicious bleed of wet paint into the grain when Diffusion is tweaked to full on digital water colour paints. In my 15 years of painter I've never found a way to overcome that, to scale it so it can be seen and enjoyed in print.Is there an answer?Would LOVE to know!!
Hey Brendoon, I think this one would require some experimentation/investigation, so if you're up to it here are some ideas...
In a nutshell, I'm wondering if the key is to upsample the 'source artwork' of the paper texture before (or perhaps instead of) using the 'scale' slider in the paper texture panel.
The key here is to find a good way to export the paper texture in a way you can do the resample...
IIRC, Skip Allen has a script to apply paper texture to a document. I had a quick look on his website and couldn't immediately find it, so you and I may need to do some digging. But the idea here is to:
-select the paper(s) you want to use at high DPI
-use the script to apply them to a document
-scale them up via canvas > resize
-re-capture the paper at high DPI
-use that new paper for the diffusion process
Thanks Stephen,That's intriguing. I'll keep this page open and potter with the idea when I'm able. I'll let you know.
So I got a bit of time to experiment with this today, and wanted to share my findings so far...
The content I am using is:
Watercolor : Fringe > Grainy Stencil brush
An A4 document at 400 PPI (4696px x 3306px)
Coarse Watercolor paper
Here is what I did:
1. Painted a mark using the default settings of the brush with Coarse Watercolor paper (which is 1000 x 1000)
2. Resampled the Watercolor paper to 3000 x 3000
3. Edited the brush to have:
a) 100px size
c) Used the new captured dab panel (in Painter 22) to switch the dab to "Soft Dab 2" (under the general dabs)
4. Painted a second mark to compare it
Not sure if this is what you had in mind...I'm finding the softer dab edge, combined with the larger paper and diffusion amount IS showing more texture. But maybe you have a different brush/paper in mind? LMK!
Ooh!Thanks for looking further into this.The second stroke definitely shows a larger bleed around the edges.I'll potter with your ideas though I haven't bent my own mind to the problem as much as I'd like.I HAVE exposed a few of my own erroneous, nebulous assumptions: It turns out the size scale on the brushes (and probably therefore papers) must be in pixels rather than anything else, so increasing the dpi or ppi of a canvas (before making marks) won't truly increase resolution, just gives a larger canvas with smaller brushes and smaller grains.I nearly always use "New Simple Water" on "Big Canvas." Also "Dull Grainy Chalk" as a pencil on an A4, 600 ppi canvas. The chalk works great as a pencil at that size, as does the watercolour grain. I've found the fringe setting DOES increase with paper setting though I thought it didn't, but it seems to be out of proportion with the canvas I use. Perhaps I should choose "small canvas" instead! Can only tweak it to 400%, unfortunately. Perhaps there's a flow map equivalent of New Simple water where the bleed follows the grains of the chosen paper?Perhaps the non-digital watercolours have more fringe on a very wet paper?There are only few occasions where I'd like a really nice wet bleed, so I could perhaps look for it in a brush which does JUST that, instead of using NSW which does everything else well.
Yes, you could customize New Simple Water to use a flowmap. Here are the steps:
1. Select "New Simple Water" (in P22 it's under Watercolor : Fringe > Simple Water)
2. Go Window > Brush Controls Panels > Brush Shape > Dab Stencil
3. Check Apply Dab Stencil
4. Change Source to Flow Map
5. Consider reducing strength and/or assigning the strength to a pressure expression
6. In the top-level property bar, consider increasing diffusion a bit
Overall, the brush nicely diffuses the flowmap...and with flowmaps there are some nice default options, and the higher contrast makes them quite crisp even after diffusion.