Hi, I have recently brought Painter 2019, and it has come to my attention that there is no Anti Aliasing. Is there a feature like this in the program? I know Clip Paint and Sai has it, but to be honest I'm becoming a little regretful I bought this program now after seeing how many complaints there are.
If I remember correctly you may turn on some anti-aliasing in the zooming menu. But it didn't help much. And there is no such stuff as anti-aliasing for strokes. This is one of the reasons why I drop on this program.
painter doesn't have anything resembling a brush-per-brush AA setting that clip studio has, however it has (pretty much undocumented) aliasing tiers, i.e.:
palette knife, flat, rendered, bristle spray brush dab types (you can double-check this through window -> brush settings -> general) are anti-aliased; artists oils group of brushes have questionable aliasing that generally looks okay, but will look ugly if you use tilt/direction controls for those brushes.
grainy soft cover, soft cover brush subcategories are anti-aliased, and are anti-aliased well (they have their own set of issues, plain "cover" doesn't support brush texture, whereas "grainy soft cover" produces shitty blending artifacts with high texture values & dark color range)
grainy hard cover are partially aliased, which is comparable to mixing brushes in clip studio with anti-aliasing off; they could be the best blending brush type in painter, but lack of aliasing will eventually lead to bunch of really ugly brush artifacts building up. a feature request thread from 2018 so far gave us no tangible response from corel.
flat and grainy flat cover brushes have practically non-existent aliasing and they don't work well with soft brush edges (grainy hard cover doesn't actually do soft brushes that well either.)
glazing brush stroke type has decent anti-aliasing and is probably the closest thing you'll get to clip studio brushes in corel painter. I find it blending model basic and reductive compared to grainy cover cover/soft cover, but at least it's producing clean results.
there're some other specialty brush types (i.e. liquid ink and thick paint - both anti-aliased, particle bristles - those depend on brush subcategory AA) etc, but there's no single brush menu trigger to activate aliasing reduction for any brush you want.
compared to both sai and CSP, painter is a sluggish mammoth of an app, but hypothetically, you can build your way around its limitations and shortcomings.
What about for inking illustrations?I can;t find brush settings under window
I wouldn't use painter to do digital inking at all tbh, there're better and more advanced apps out there better suited for that task (you've mentioned clip studio, so I'm going to assume you already own either it, or sai.)
otherwise, painter has a set of scratchboard pens ("rendered" brush type) - they produce relatively fine results;
you can build your own "soft cover" brush with a round tip and zero paint blending, which will be fine, and both will be inferior to what clip studio pens will give you in terms of speed/final result quality.
painter inking tools practically haven't seen a single improvement in 20+ years at this point; current painter development is pretty much focused around liquid watercolor simulation, bristle physics, brush texture build-up, photo-tracing/photo-cloning, stuff like this.
Hi guys! I've been inking a comic in Painter, fooled with lots of settings though I'm a bit hazy on where all the settings are. Off hand I'd say start with something like "opaque detail brush" which is in acrylics and gouache. look in Window>brush controls>stroke preview... in there you choose a lot of details about the brush shape, how much paper texture shows thru the "ink" etc. The brush has a variety of different shapes which have more or less smoothing and antialiasing. For myself I'm using a slightly transparent brush with a bit of paper texture so the brush strokes can be seen overlapping. Also do my artwork at A3 at 600dpi, reducing it to A4 at 300dpi for normal print. I can post a pic if you want to see how it comes out.ANOTHER thing to try is liquid inks... I stopped using 'em years back but I recall they operate a bit like vectors in the way they render up, quite scalable