Hello Painter team,
I've had the opportunity to work with your program for the past 3 years, and with Photoshop for the past 15 years.
Painting as a professional illustrator, I've seen that your program, Painter, has an advantage over every other painting program: The ability to blend colors subtly through the use of pen pressure. No other program can replicate the same effect.
This means, illustrations can be created VERY quickly, and EASILY through the "Grainy hard cover" brushes. Such as the oil pastels. It would be a flawless painting tool, if it weren't for one, major problem: lack of anti-aliasing in the brush engine.
Painter stands for the idea of creating tools that resemble traditional media. Aliased edges (pixelated, jagged, edges) make the program fall short of this goal.
I'm writing this because I see Painter has unbelievable potential with its ability to blend color. It really matters to me, for anti-aliasing to be added to the program, and I'm sure it matters other professional artists who use this program. Programs like Photoshop have anti-aliasing, but cannot blend color. Painter can blend color, but no anti-aliasing. If both anti-aliasing, and color blending could be put together in Painter's brush engine, it would surpass every other digital painting program.
This is something that matters - quality matters to professionals.. I really wish the development team could see that artists are looking for the best quality in their work. Pixelated edges are terrible quality. Anti-aliasing would correct this. It really is such a simple solution that is missing from the program. It would truly complete an amazing tool for digital artists and illustrators.
below is an image showing the problem: (link shows the image in high quality - the versions below are blurry.)
Below are also some examples of finished illustrations. I'm sharing this in hope that this idea could be considered... it's not a random wish for the program, but a core need for visual professionals. Quality is a need, not a wish, for people who need to meet a high standard for clients with their work! You don't want to give garbage to your clients! You want to give them the best work possible, at the fastest speed possible. This tool offers speed, and vibrant color effects because of the blending properties. What is missing, is high quality - in the brush strokes themselves. All that it's missing, is anti-aliasing.
These images were all made with Corel Painter, for a client. The first 5 represent different stories from the Bible. The last image is a wildlife portrait in progress. An apology for some of the scary scenes.. they were part of the commission requirements.
In this reduced size version, the aliasing problem is not visible, but in the actual size (100% view) the jagged aliasing problem is an absolute eyesore.
Really hope this problem with the "grainy hard cover" brushes can be eliminated. At this stage, every other painting program (except Microsoft Paint) has anti-aliasing. Painter should catch up, and be a leader in quality. Anti-aliasing is part of that high quality that is missing.
Thank you for viewing this problem, and idea for the program.
By the way, I'm very interested in the development of Corel Painter. If the team were ever looking for another digital painter interested in helping with the development of the program, I would be extremely interested in pitching in!
I think paintstorm developers aimed for a cross-over between painter's grainy soft edge and paint tool sai' blending method, however it might be worth trying to ask them to add an extra option on their support forum. (they seem less active online in the recent months, so it might take a while until they process it.)
in the meanwhile, you might want to try out working with what's already there - I would make a new brush with approx. 45-55 % opacity and color amount of 30-45, both not pressure-sensitive, 100 % blur value, and a color extend range from 0-75 with this input curve:
+ add custom paper texture, ~75 strength, no pressure input.
if that gives you a better approximation of what you're looking for, keep tweaking the numbers, and keep in mind paintstorm is extremely sensitive to the curve variations, so depending on how light/heavy you go in on the pressure, it will need to be adjusted in accordance.
there's always a tiny chance of painter stepping up its brush rendering, but so far, it has a known history of downgrading brush quality, and not really much on improving its legacy brush code.
regarding fixing the edges in painter - have you considered painting your images at approximately 150 % of the target resolution (so if you need to deliver a file that is 4000x3000, that will mean gradually upscaling the painting till it hits 6750x4500, finishing the work, and shrinking it down to the required size; - I would resize it anywhere outside of painter tho, it's pixel upscaling is horrendous.)
it might help with the pixelated edges becoming less visible after downsizing, but now that I think of it, it will add quite a bit of painting time because of larger canvas space, and I'm not sure the trade-off between painting bigger or cleaning up the edges will be that noticeable.
actually, try using "subtract" method for the paper grain parameter, I currently use a value of around 20 and a custom canvas texture with it, it feels a bit closer to the grainy hard cover's paint application.
Thank you for the ideas on options for Paintstorm,
About working on a larger canvas, 150% larger, when it's downscaled it still looks like the lines were pixelated at one point, especially on detailed lines.. I found that working on a 15,000 pixel canvas, then reducing the size to 7,500 in Painter, produces essentially perfect anti-aliased lines.. but the problem here is that the brush mechanics- like the paper texture, etc, are designed to work on small canvases, not large ones.. so the texture is too small, becoming too creamy, making it next to impossible to "sculpt" elements in the painting. If the texture is made bigger, then the blending is no longer subtle like on small canvases.. really hard to explain, but the mechanics of the program just don't work the same..
There is some hope, after writing to customer service in Painter, they wrote back, after speaking with someone internally, that this improvement had been submitted to the QA team for review, and that if the Dev team thought it could be done, then they will include it in a future patch, or next release of the program. It's not a set "yes" or "no".. It just depends on the dev team, if they can figure it out... If only they could..
I'd wish you all the luck in the universe if I could!
The version being used is Painter 2018, but I guess it's the same in 2019?
Thank you for your attempt,
There is some hopeful news, after writing to Painter, someone in customer service spoke with a more internal member, and they said that the enhancement idea had already been submitted to the QA team, and that if the Dev team thinks it can be done, it will be included on a future patch, or next release of the program. It's not a definite yes or no.. it depends on their technical engineers.... if only they could figure it out.
painter brushes don't scale up well, yep.
I hope painter team gets something done on this one, I absolutely do not see it coming as a part of the annual patching painter goes through, but maybe, hopefully, next release will have this addressed;
considering corel released their first painter version following the acquisition in 2001 and good seventeen years later those brushes have not seen any major improvement makes me less optimistic, though; I literally can already feel they'll screw up the blending while implementing the anti-aliasing fix.