I've been using Painter since around 2000, back before corel owned it. I feel that Painter has lost its way and no longer has a identity or aim of what it ultimately is suppose to be. Its suppose to be the premiere software for artists, yet the devs insist on adding things that do little for artists yet more for people who do art casually and want to try random stuff. Audio brushes? AI painting? How on earth does that even fit with the painter theme? Time and resources could of spent on adding things that matter. How about I don't know...something simple like recent documents prioritizing themselves by the last time they were opened? The ability to copy and paste multiple layers at once. How about being able to rotate the reference window? How about adding gpu support for all brushes instead of trying to milk them by adding them each painter revision? I can't even imagine what random feature they will add in painter 2022.
This is what I think about Corel and Painter too. Since there are some other good software around I have enough of them and they dont cost me anyting after buying them some years ago. All upgrades are free. Affinity suite Photo, Designer and Publisher, Clip Studio and Sketchbook, no cost at all for some years. Always upgrading for free. All professional upgrades by requestst and support from users, both professionals and hobbyists, and the developing team.
I must agree with you Aza. Decided to try Painter for the brush engine that I really like, also how the colors interacts...and the guide / perspective tools are nice.But my biggest issue is lack of UX and UI design to resemble modern software and most sad is that it lacks really basic functionality. To me it feels that devs haven't seen and tried how other painting software works or do not invest too much to QA or testing by professional users. It is ok to be different and bring new ways and ideas as for example Pixologic is doing, but it needs to be built on good core functionality and sadly Corel Painter lacks it. I putted in few weeks to go through most stuff.., watched tutorials, and looked in official documentation...but I am really disappointed in overall functionality.just to name a fewLayer system totally unusable...- when I select multiple layers and want to reorder them it moves only one layer in a layer stack- when duplicating group, visibility of the layers is not kept, it unhides all layers in a group- If I hide group with some hidden layers inside and unhide group, all layers in group are unhidden so it is not retaining visibility- when using copy merged and past it to new layer, image gets brighter for no apparent reason (no layer blending or so active) if I am doing something wrong then there is somethin really not user friendly about it...I was searching it on internet and documentation and found nothing- no clipping layers- no adjustment layers with possibility to non-destructible edit it (at least levels and curves would be nice to have)Brush Sizeif you change the size with keyboard shortcuts "[" "]" it is really laggy for those dynamic / procedural brushes but even for captured ones (I have I7 7700, NV 1070 32GB DDR4, SSD Samsung 970 EVO Plus) as I am primary 3D artist and I do not have issue in any other software I use...you can live with it as changing size with ctrl+alt is not laggy... but bugs me that it always puts size to zero and you need to drug the new size all the way up...does not make sense....Why it is not keeping the actual size when ctrl+alt drag and just adding or reducing size...Interactivity response from tools overallmost of the software still feels slow, when you are using color corrections, warp tools..Moving selectionIt is possible to move layer with direction keys (pixel move) or shift+direction keys (little bit bigger movement), which is nice, but it is not working on selection (moving selected part of image), if I make lasso selection, I am not able to nudge / move the selected part of image with keys....works only for whole layer...This restricts the workflow a lot... when I use free transform tool, edit my selected part of image (scale, squeeze, perspective...) and I want to move precisely transformed selection gizmo with keys it doesn't work...this removes possibility to precisely reposition your selection and further edit your transform gizmo, then maybe again move the selected part of image a bit, transform gizmo more...etc....Filling colorIf I create selection I want to have possibility to quickly fill the selection with selected color.Now the tool under Edit "Fill..." shows you UI to reselect the color which makes workflow slow and it is just more unneeded clicking...For some people it can be useful at some situations...but when you painting it is really bugging...I found in keyboard shortcuts under Other/Fill with "Fill With current Color" made me supper happy because there is also with texture, gradient...so I thought it will work like I press the button and it will quickly fill my selection with color/gradient or texture that I have already selected in UI... but it only switches preference of bucket tool...so my happiness went away again :(...Did not found any other tool / way to quickly create fill with already selected color / texture gradient...And I can go on and on....I really want to use Painter, but for now it is almost unusable for professional workflows...And the price tag is really not fitting the quality when you look at Clip Paint Studio which I also have, or even Krita, which is completely free software and in many ways more advanced...FOR THE DEVS: FOCUS ON UX AN UI DESIGN AND CORE FEATURES DO NOT ADD MORE CLUTTER, THE SOFTWARE IS POWERFULL IN A WAY, BUT IT LACS SOO MANY BASIC FUNCTIONALITY AND MODERN WORKFLOWS, FULL OF "BUGS" AND UNFINISHED TOOLS, THAT IT IS ALMOST UNUSABLE, WHICH IS REALLY DISAPOINTING FOR THE PRICE TAG + PAIED UPGRADES WITH STILL SAME ISSUES.Please step up in your tools and user interface + UX friendliness workflow and make the Painter Super Awesome and more Advanced!!! Don't let it rotten!
I've been taking a digital painting course which (of course) is based on Photoshop. I'm sticking with Painter 2019 because it's familiar to me and I do like the way brushes are handled in Painter better than Photoshop. Plus no subscription. A good workflow example from Photoshop that's lacking in Painter is the ability to have a layer mask attached to a group (which means it affects all layers in the group). I'd pay for that. Like Aza mentions, this would be an artist oriented feature.
Also, the reference window should have the ability to show a grid that matches the document window for proportion work.
I wouldn't say it's unusable and I do like some of the UI enhancements like the graphical tooltips for many of the sliders (can't remember when they started appearing), but I certainly didn't pay for the things that came out in 2020 and 2021.
Yes completely agree. Sory for unusable layers, it has been bit harsh maybe, but lack of possibility to reorder multiple selected layers, lack of proper group functionality (when you hid group it will switch visibility on layers under group too), lack of possibility to create mask on groups, lack of possibility to create mask on something like "adjsutment layers". and lack of proper clipping mask. I do not know what was there prior version 2019, I now have 2020 and as you are saying there is some UI update which is not bad, it has potential but some basic functionality you would say after so many years in developement would be there.Another thing I found out which bugs me is not possibility to copy paste data from clipboard when doing print screen or copy elsewhere in the system... For example I used DAZ for posing 3d character as reference and wanted to paste it in to the layer in Painter...Posed my character in DAZ, used Light Shot App to create screenshot, tried pasting it in painter and finding out it is not possible, all you need to do is save your external image / print screen to file, load it in painter inside texture pallet and press button in texture pallet "Export to Layer", or open your image in new canvas in painter and then copy paste between the opened documents inside painter...instead simple copy paste in couple seconds...and Painter is full of this... the user experience is just frustrating in every other area then painting inside single layer. Other good stuff which is there is perspective and grid tools... love those...Like the potential is great but they completely focusing development wrong way...They should add proper levels / curves editing tools, histogram would be nice to have instead those ai tools which does not fit Painter Aplication, I would tell ad those to Corel Photo Paint...and make seamless connection between Photo Paint and Painter if you reaaly think there is a need to have posibility of ai photo editing inside Painter...another thing which must be stated:Painter upgrade with not fixing and improving important stuff (at the moment) - $429 + $229 per year(I know you dont need to pay upgrades, but then you are stuck with those imperfections half finished tools)Photoshop subscription - $288 per yearClip Studio Paint $50 - one time payment, free upgradesKrita - freefor most people no brainer where to go...I would love to use Painter and see it start making competition for Photoshop in the field of digital painting and concept art, because potential is there and I would love to pay for the updates and support the devs, but it is still too far from there :/anyway I am preparing more detailed and constructive feedback and suggestions which I would like to share here for devs to think about, hope devs are reading it and are opened to suggestions and it will be not just more wasted time, not sure what is the plan for Painter if they just want to hanging it here and there or actually making competitive application to others out there.
I started at Painter 11 and so I have seen it change through 12, X3, 2015, 2019. Generally for the better. But we're talking about a time frame of 10 years and in that context it's very slow to improve. I can personally live without some of the image processing features since I can bring that into my photography apps if I really want to go that route. But if Corel could put a release into non-destructive editing (i.e. a lot of the layer features you mention) that would go a long way to making this an artist first program again. The productivity gains for an advanced layering system are ever lasting. AI painting? Not so much.