Hi there, I am thinking about using Painter 2020 and Paintshop Pro 2020 in combination with AC3D and Blender 2.80 to make scenery object's for X-Plane 11 and Trainz TRS 2019. PSP 2020 might come in handy for X-Plane 3D scenery textures (XP is starting to use PBR). Trainz Train Railroad Simulator 2019 uses PBR and Parallel Occulsion mapping. I know there are freeware and other software designed for 3D graphics for gaming, but I would like to utilized Painter and PSP. I do have Filter Forge 9, Nvidia Texture Tools plugins for PSP 2020 along with the Particleshop, GRFX Studio plugin's. I am also thinking about using Painter 2020 with my Astronomy hobby. I will be retiring soon, so I will have more time to learn Painter. Most of my work will be with PSP 2020, but would like to use both programs together. I think Painter might be more of use for TRS 2019. I guess there is one game developer in South Africa that uses Painter for 3D gaming scene's. I guess I need to investigate the various brushes in Painter that would work good with painting 3D building's, machinery, ect. I am currently designing a 1960-70's crawler crane (Manitowoc 4000W) for TRS 2019 (maybe incorporate it into X-Plane 11 also) Any thought's or suggestions for workflow between both programs. Have had several versions of PSP, but still learning. New to Painter.
Not at the moment. It looks like I will need to experiment with these ideas. It will be more likely after I retire. Really don't have the time now.