I have to report that I'm very much loving this option (under Canvas in the menu).I've been working for a British comic anthology and have found it gold for anticipating the appearance of the final printed version.it doesn't just simulate cmyk but also provides for the slightly off white of paper compared to the glare of a monitor.I haven't looked into calibrating it to the specific magazine (which has slightly duller bright greens and paler cyans but is virtually identical in nearly every other respect) but I may yet.
An excellent feature. Thanks, development team.
Very cool. The comic looks great! I'm also working on a comic project in Painter (unfortunately I can't post anything yet) and didn't realize this setting was there (I'm terrible with some of the print end of things). I was planning on converting to CMYK in Photoshop. I'm interested to hear more of your opinions on this.
In the Color Proofing Dialog it looks like the default "Simulate Device" is :U.S. Web Coated (SWOP) v2
Does this actually refer to CMYK?
Thanks for any advice.
G'day Aztronaut!Yup, that's one of the CMYK profiles. I just use that one, though the paper the comic is printed on isn't actually coated.Admittedly I never paid much attention to those kinds of things at design school, being an illustrator rather than a design technician, and haven't bothered to find out the technical details in the decades since.The uncoated option makes the paper whiter and the inks duller, but I think coated looks closer to the final print. We're up to issue 5, so I've been able to compare a few pages.I still convert the final file to CMYK in photoshop, but this proofing mode helps a good bit to make decisions during painting.As mentioned, the default mode at least isn't creating the dulled greens and pale cyans as the final print does, but that's a small detail, everything else is so close!I still switch between modes as I work, sometimes the extra brightness is easier on the eyes.